Game plans · Saturday, November 28
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Pacers at Heat
How the Pacers beat the Heat
- Key scorerKey scorer: Giannis AntetokounmpoAntetokounmpo (27.6 points per game): best at the rim (76% on 411 shots, league 66%), worst from midrange (27%, league 42%).
- TempoSlow it downThe Pacers play at 100.3 possessions per 48 minutes (8th in pace), the Heat at 102.8 (1st). Make it a half-court game.
How the Heat beat the Pacers
- AttackAttack the paint21.9% of Heat shots come in the paint (5th most), and the Pacers allow 47.1% there (27th of 30).
- Key scorerKey scorer: Pascal SiakamSiakam (24.0 points per game): best in the paint (47% on 330 shots, league 44%), worst from midrange (33%, league 42%). 34% on the left side, 43% on the right; push him left.
- TempoPush the paceThe Heat play at 102.8 possessions per 48 minutes (1st in pace), the Pacers at 100.3 (8th). Run and make them keep up.
| Zone | IND offense | MIA defense | MIA offense | IND defense |
|---|---|---|---|---|
| At the rim | 64.1% (26th) | 65.3% (11th) | 65.1% (20th) | 66.3% (17th) |
| Paint | 45.0% (15th) | 44.8% (20th) | 44.2% (17th) | 47.1% (27th) |
| Midrange | 39.8% (22nd) | 39.5% (4th) | 37.8% (26th) | 45.4% (30th) |
| Corner 3 | 37.2% (23rd) | 39.0% (18th) | 37.6% (19th) | 39.4% (22nd) |
| Above-the-break 3 | 35.1% (15th) | 34.7% (16th) | 35.6% (9th) | 34.2% (8th) |
Matchups on Sat, Nov 28
- Magic at Wizards
How the Magic beat the Wizards
- AttackAttack the rim32.6% of Magic shots come at the rim (6th most), and the Wizards allow 68.5% there (26th of 30).
- Take awayTake away midrange12.1% of Wizards shots come from midrange (5th most) and they make 43.4% (8th). The Magic defense there ranks 18th (42.1% allowed).
How the Wizards beat the Magic
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- AttackAttack the rimThe Wizards shoot 67.3% at the rim (9th), and the Magic allow 67.5% there (21st of 30).
- Nets at Hornets
How the Nets beat the Hornets
- Take awayTake away the above-the-break 337.3% of Hornets shots come from above the break (2nd most) and they make 36.3% (5th). The Nets defense there ranks 28th (36.4% allowed).
- Key scorerKey scorer: Brandon MillerMiller (20.2 points per game): best from the corners (42% on 71 shots, league 39%), worst from midrange (37%, league 42%).
How the Hornets beat the Nets
- AttackAttack the corner 3The Hornets shoot 42.8% from the corners (3rd), and the Nets allow 42.3% there (30th of 30).
- AttackAttack the above-the-break 337.3% of Hornets shots come from above the break (2nd most), and the Nets allow 36.4% there (28th of 30).
- Pacers at Bulls
How the Pacers beat the Bulls
- AttackAttack midrange11.6% of Pacers shots come from midrange (7th most), and the Bulls allow 43.1% there (25th of 30).
- Key scorerKey scorer: Norman PowellPowell (21.7 points per game): best in the paint (51% on 159 shots, league 44%), worst from the corners (33%, league 39%).
How the Bulls beat the Pacers
- Key scorerKey scorer: Pascal SiakamSiakam (24.0 points per game): best in the paint (47% on 330 shots, league 44%), worst from midrange (33%, league 42%). 34% on the left side, 43% on the right; push him left.
- AttackAttack the corner 312.0% of Bulls shots come from the corners (6th most), and the Pacers allow 39.4% there (22nd of 30).
- Thunder at Bucks
How the Thunder beat the Bucks
- Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
- Take awayTake away the corner 313.4% of Bucks shots come from the corners (3rd most) and they make 42.9% (2nd). The Thunder defense there ranks 24th (39.9% allowed).
How the Bucks beat the Thunder
- TurnoversTake care of the ballThe Thunder force turnovers on 14.0% of plays (2nd) and the Bucks give it away on 13.3% (27th of 30).
- Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
- 76ers at Rockets
How the 76ers beat the Rockets
- Key scorerKey scorer: Kevin DurantDurant (26.0 points per game): best in the paint (59% on 393 shots, league 44%), worst from above the break (40%, league 35%).
- GlassFinish possessions: box outThe Rockets grab 34.8% of their misses (1st) and the 76ers rank 26th on the defensive glass (72.5%).
How the Rockets beat the 76ers
- GlassCrash the offensive glassThe Rockets grab 34.8% of their misses (1st), and the 76ers rank 26th on the defensive glass (72.5%).
- TempoSlow it downThe Rockets play at 95.2 possessions per 48 minutes (29th in pace), the 76ers at 98.8 (15th). Make it a half-court game.
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.