Game plans
Wednesday, April 8
How each team beats its opponent: the zones to attack, what to take away, the lineup to target, the key scorer's weak spots, and the tempo and glass edges.
01Plan any matchup
02Matchups on Wed, Apr 8
- Hawks at Cavaliers
How the Hawks beat the Cavaliers
- Key scorerKey scorer: Donovan MitchellMitchell (27.9 points per game): best in the paint (55% on 309 shots, league 44%), worst at the rim (64%, league 66%). 39% on the left side, 45% on the right; push him left.
- AttackAttack the above-the-break 3The Hawks shoot 36.4% from above the break (4th), and the Cavaliers allow 36.1% there (25th of 30).
How the Cavaliers beat the Hawks
- Key scorerKey scorer: Jalen JohnsonJohnson (22.5 points per game): best at the rim (69% on 397 shots, league 66%), worst in the paint (42%, league 44%).
- Timberwolves at Magic
How the Timberwolves beat the Magic
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- AttackAttack the rimThe Timberwolves shoot 67.4% at the rim (8th), and the Magic allow 67.5% there (21st of 30).
How the Magic beat the Timberwolves
- Key scorerKey scorer: Anthony EdwardsEdwards (28.8 points per game): best from the corners (46% on 54 shots, league 39%), worst from midrange (44%, league 42%).
- Bucks at Pistons
How the Bucks beat the Pistons
- TurnoversTake care of the ballThe Pistons force turnovers on 14.1% of plays (1st) and the Bucks give it away on 13.3% (27th of 30).
- Key scorerKey scorer: Cade CunninghamCunningham (23.9 points per game): best from midrange (49% on 174 shots, league 42%), worst at the rim (61%, league 66%).
How the Pistons beat the Bucks
- Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
- Take awayTake away the corner 313.4% of Bucks shots come from the corners (3rd most) and they make 42.9% (2nd). The Pistons defense there ranks 11th (38.5% allowed).
- Grizzlies at Nuggets
How the Grizzlies beat the Nuggets
- Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
- AttackAttack the paint22.1% of Grizzlies shots come in the paint (4th most), and the Nuggets allow 45.3% there (22nd of 30).
How the Nuggets beat the Grizzlies
- AttackAttack the corner 3The Nuggets shoot 44.2% from the corners (1st), and the Grizzlies allow 39.6% there (23rd of 30).
- AttackAttack midrangeThe Nuggets shoot 44.8% from midrange (3rd), and the Grizzlies allow 43.1% there (24th of 30).
- Trail Blazers at Spurs
How the Trail Blazers beat the Spurs
- Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).
How the Spurs beat the Trail Blazers
- Key scorerKey scorer: Deni AvdijaAvdija (24.2 points per game): best in the paint (42% on 220 shots, league 44%), worst from above the break (31%, league 35%).
- Thunder at Clippers
How the Thunder beat the Clippers
- Key scorerKey scorer: Brandon IngramIngram (21.5 points per game): best from the corners (52% on 93 shots, league 39%), worst from above the break (33%, league 35%).
- AttackAttack the above-the-break 3The Thunder shoot 35.9% from above the break (8th), and the Clippers allow 35.6% there (22nd of 30).
How the Clippers beat the Thunder
- Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
- AttackAttack the corner 3The Clippers shoot 41.6% from the corners (5th), and the Thunder allow 39.9% there (24th of 30).
- Mavericks at Suns
How the Mavericks beat the Suns
- TempoPush the paceThe Mavericks play at 101.1 possessions per 48 minutes (4th in pace), the Suns at 96.3 (24th). Run and make them keep up.
- Key scorerKey scorer: Devin BookerBooker (26.1 points per game): best from midrange (46% on 314 shots, league 42%), worst from above the break (33%, league 35%).
How the Suns beat the Mavericks
- TempoSlow it downThe Suns play at 96.3 possessions per 48 minutes (24th in pace), the Mavericks at 101.1 (4th). Make it a half-court game.
- AttackAttack midrange11.7% of Suns shots come from midrange (6th most), and the Mavericks allow 42.7% there (23rd of 30).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.