Skip to content

Breakdown · Sat, Mar 7 · Regular season · ORL game 62 · MIN game 64

Magic119atTimberwolves92

The Magic won by 27. 2 lead changes, 3 ties. Biggest run: ORL 21-2 run, Q2 5:27 to Q3 11:32.

FinalBox scoreShot chart

01Line score

TeamQ1Q2Q3Q4Final
Magic27333029119
Timberwolves3020281492

02How the lead moved

2 lead changes · 3 ties
ORL 21-2 run, Q2 5:27 to Q3 11:32+30+20+10Tied+10+20+30Q1Q2Q3Q4MIN aheadORL aheadTiedTiedTiedLead change: MIN 5-4Lead change: ORL 49-48MIN +8ORL +27
MIN leads ORL leads lead change tie biggest run (ORL)
  • Largest leadMIN +8 · ORL +27
  • Lead changes / ties2 / 3
  • Biggest runORL 21-2 run, Q2 5:27 to Q3 11:32
  • Other runMIN 12-2 run, Q1 9:42-7:29
  • Other runMIN 9-0 run, Q3 3:05-1:36

Loading win probability…

03Four factors and why they won

FactorORLMINEdge
Effective FG%Shooting, with 3s worth 1.5 makes51.1%41.1%ORL
Turnover %Turnovers per 100 plays11.8%10.9%MIN
Offensive rebound %Share of own misses rebounded34.1%15.7%ORL
Free throw rateFree throws made per shot28.6%27.4%ORL

Why the Magic won

  • Made more 2s, 33-21, worth about 24 points.
  • Won the offensive glass 15-8, worth about 8 points.
  • Made more free throws, 26-23, worth about 3 points.

Rough point values from simple rules. See How this works at the bottom.

04Top performers

By Game Score

05Where they shot from

This game vs regular season

Magic

ZoneFGShareSeason shareFG% vs season
At the rim25-3336%33%76% vs 65%
Paint7-1820%19%39% vs 40%
Midrange1-67%9%17% vs 43%
Corner 35-1213%11%42% vs 38%
Above-the-break 34-2224%27%18% vs 33%

Timberwolves

ZoneFGShareSeason shareFG% vs season
At the rim16-2327%31%70% vs 67%
Paint3-1315%18%23% vs 44%
Midrange2-810%10%25% vs 42%
Corner 31-34%11%33% vs 38%
Above-the-break 38-3744%31%22% vs 36%

Share is the percent of the team's shots from that zone. Season numbers are the team's full regular season, also for playoff games. Blue means 5 or more points above its season number, red means 5 or more below. See every shot on the game shot chart

How this works

Where the numbers come from. The line score and every scoring change come from ESPN's play-by-play, loaded the morning after the game. The margin chart plots the home team's lead after each score against game time. Team totals and player lines come from Courtside's box scores.

Runs. A run starts with one team's basket and ends with its last basket before the other team scores more than 2 points. It needs at least 8 points, and we rank runs by net points, so a 14-0 run beats a 15-2 run.

Why they won. Simple rules, not a model. Each extra turnover forced and each extra offensive rebound is one more possession, worth about 1.1 points because NBA teams score about 1.1 points per possession. Each extra 3 made is worth 3, each extra 2 made is worth 2 and each extra free throw made is worth 1. We show the three biggest gaps in the winner's favor worth at least 2 points. They overlap (an extra possession often becomes one of those extra makes), so they don't add up to the final margin.

Four factors are Dean Oliver's: effective FG% (a 3 counts as 1.5 makes), turnovers per 100 plays, the share of your own misses you rebound, and free throws made per shot. Game Score is John Hollinger's one-number box score: points plus credit for makes, rebounds, assists, steals and blocks, minus missed shots, fouls and turnovers. About 10 is a solid game and 30 is a great one.

What we checked. Across 1,322 loaded games, the ESPN line score added up to our final score in 100.0% of them and the play-by-play reached the final score on its own in 99.2% (for the rest, a few late scores were missing, so the chart jumps to the official final at the buzzer). To test the possession value, we fit final margin on the turnover, offensive rebound, shooting (effective FG%) and free throw gaps over 1,315 games: each turnover was worth 1.01 points and each offensive rebound 1.05 (the fit explains 95% of margins). That is a little under the 1.1 we use, so those two bullets can run about 5 to 10% high.

What it can't see. A live-ball turnover that becomes a fast-break dunk costs more than one out of bounds; the rules value them the same. Garbage time, foul trouble, injuries and matchups are not in these numbers. Shot zones only count shots ESPN logged with a location, and the season numbers cover the whole regular season, including games played after this one.