Game plans · Wednesday, April 15
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Magic at Warriors
How the Magic beat the Warriors
- Key scorerKey scorer: Stephen CurryCurry (26.6 points per game): best from midrange (52% on 91 shots, league 42%), worst at the rim (68%, league 66%).
- Take awayTake away the corner 313.4% of Warriors shots come from the corners (4th most) and they make 39.5% (8th). The Magic defense there ranks 13th (38.5% allowed).
- AttackAttack the rim32.6% of Magic shots come at the rim (6th most), and the Warriors allow 67.8% there (22nd of 30).
- AttackAttack midrangeThe Magic shoot 43.0% from midrange (10th), and the Warriors allow 43.1% there (26th of 30).
How the Warriors beat the Magic
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- AttackAttack the rimThe Warriors shoot 68.9% at the rim (4th), and the Magic allow 67.5% there (21st of 30).
| Zone | ORL offense | GSW defense | GSW offense | ORL defense |
|---|---|---|---|---|
| At the rim | 65.4% (19th) | 67.8% (22nd) | 68.9% (4th) | 67.5% (21st) |
| Paint | 40.3% (26th) | 47.0% (26th) | 43.4% (21st) | 45.3% (23rd) |
| Midrange | 43.0% (10th) | 43.1% (26th) | 39.5% (23rd) | 42.1% (18th) |
| Corner 3 | 38.4% (15th) | 40.9% (27th) | 39.5% (8th) | 38.5% (13th) |
| Above-the-break 3 | 32.6% (30th) | 34.4% (13th) | 34.1% (24th) | 34.2% (7th) |
Matchups on Wed, Apr 15
- Magic at 76ers
How the Magic beat the 76ers
- Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).
How the 76ers beat the Magic
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- AttackAttack the rim33.4% of 76ers shots come at the rim (5th most), and the Magic allow 67.5% there (21st of 30).
- Warriors at Clippers
How the Warriors beat the Clippers
- Key scorerKey scorer: Brandon IngramIngram (21.5 points per game): best from the corners (52% on 93 shots, league 39%), worst from above the break (33%, league 35%).
- AttackAttack the above-the-break 336.3% of Warriors shots come from above the break (3rd most), and the Clippers allow 35.6% there (22nd of 30).
How the Clippers beat the Warriors
- AttackAttack the corner 3The Clippers shoot 41.6% from the corners (5th), and the Warriors allow 40.9% there (27th of 30).
- Key scorerKey scorer: Stephen CurryCurry (26.6 points per game): best from midrange (52% on 91 shots, league 42%), worst at the rim (68%, league 66%).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.