Game plans · Monday, March 9
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Thunder at Wizards
How the Thunder beat the Wizards
- TurnoversPressure the ballThe Thunder force turnovers on 14.0% of plays (2nd), and the Wizards give it away on 13.2% (26th of 30).
- Take awayTake away midrange12.1% of Wizards shots come from midrange (5th most) and they make 43.4% (8th). The Thunder defense there ranks 1st (38.0% allowed).
- AttackAttack the rimThe Thunder shoot 67.2% at the rim (10th), and the Wizards allow 68.5% there (26th of 30).
- TempoSlow it downThe Thunder play at 98.5 possessions per 48 minutes (16th in pace), the Wizards at 100.8 (5th). Make it a half-court game.
- Key scorerKey scorer: Anthony DavisDavis (20.4 points per game): best in the paint (44% on 77 shots, league 44%), worst from midrange (38%, league 42%).
How the Wizards beat the Thunder
- Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
- TurnoversTake care of the ballThe Thunder force turnovers on 14.0% of plays (2nd) and the Wizards give it away on 13.2% (26th of 30).
- AttackAttack the corner 3The Wizards shoot 39.2% from the corners (10th), and the Thunder allow 39.9% there (24th of 30).
- TempoPush the paceThe Wizards play at 100.8 possessions per 48 minutes (5th in pace), the Thunder at 98.5 (16th). Run and make them keep up.
| Zone | OKC offense | WAS defense | WAS offense | OKC defense |
|---|---|---|---|---|
| At the rim | 67.2% (10th) | 68.5% (26th) | 67.3% (9th) | 60.1% (1st) |
| Paint | 46.1% (7th) | 40.6% (2nd) | 38.9% (28th) | 39.9% (1st) |
| Midrange | 48.1% (1st) | 41.9% (14th) | 43.4% (8th) | 38.0% (1st) |
| Corner 3 | 38.1% (17th) | 40.9% (28th) | 39.2% (10th) | 39.9% (24th) |
| Above-the-break 3 | 35.9% (8th) | 35.5% (20th) | 34.9% (16th) | 35.6% (23rd) |
Matchups on Mon, Mar 9
- 76ers at Cavaliers
How the 76ers beat the Cavaliers
- Key scorerKey scorer: Donovan MitchellMitchell (27.9 points per game): best in the paint (55% on 309 shots, league 44%), worst at the rim (64%, league 66%). 39% on the left side, 45% on the right; push him left.
How the Cavaliers beat the 76ers
- Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).
- Grizzlies at Nets
How the Grizzlies beat the Nets
- AttackAttack the paint22.1% of Grizzlies shots come in the paint (4th most), and the Nets allow 46.6% there (25th of 30).
- TurnoversPressure the ballThe Grizzlies force turnovers on 12.8% of plays (8th), and the Nets give it away on 13.7% (29th of 30).
How the Nets beat the Grizzlies
- TurnoversTake care of the ballThe Grizzlies force turnovers on 12.8% of plays (8th) and the Nets give it away on 13.7% (29th of 30).
- Take awayTake away the paint22.1% of Grizzlies shots come in the paint (4th most) and they make 45.9% (8th). The Nets defense there ranks 25th (46.6% allowed).
- Nuggets at Thunder
How the Nuggets beat the Thunder
- Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
- AttackAttack the corner 3The Nuggets shoot 44.2% from the corners (1st), and the Thunder allow 39.9% there (24th of 30).
How the Thunder beat the Nuggets
- Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
- AttackAttack the rimThe Thunder shoot 67.2% at the rim (10th), and the Nuggets allow 69.1% there (27th of 30).
- Warriors at Jazz
How the Warriors beat the Jazz
- Key scorerKey scorer: Lauri MarkkanenMarkkanen (26.7 points per game): best from the corners (43% on 76 shots, league 39%), worst from midrange (29%, league 42%).
- AttackAttack the rimThe Warriors shoot 68.9% at the rim (4th), and the Jazz allow 72.0% there (30th of 30).
How the Jazz beat the Warriors
- AttackAttack the paint22.8% of Jazz shots come in the paint (3rd most), and the Warriors allow 47.0% there (26th of 30).
- Key scorerKey scorer: Stephen CurryCurry (26.6 points per game): best from midrange (52% on 91 shots, league 42%), worst at the rim (68%, league 66%).
- Knicks at Clippers
How the Knicks beat the Clippers
- Key scorerKey scorer: Brandon IngramIngram (21.5 points per game): best from the corners (52% on 93 shots, league 39%), worst from above the break (33%, league 35%).
How the Clippers beat the Knicks
- TargetTarget this lineupWhen Anunoby, Bridges, Brunson, Towns and McBride share the floor (91 min), they allow 129.1 per 100, against 114.1 for the team: attack it.
- Take awayTake away the corner 313.6% of Knicks shots come from the corners (2nd most) and they make 41.6% (6th). The Clippers defense there ranks 15th (38.8% allowed).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.