Game plans · Friday, December 25
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Bucks at Magic
How the Bucks beat the Magic
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- AttackAttack the rimThe Bucks shoot 68.7% at the rim (5th), and the Magic allow 67.5% there (21st of 30).
- TempoSlow it downThe Bucks play at 96.8 possessions per 48 minutes (23rd in pace), the Magic at 99.3 (12th). Make it a half-court game.
How the Magic beat the Bucks
- Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
- Take awayTake away the corner 313.4% of Bucks shots come from the corners (3rd most) and they make 42.9% (2nd). The Magic defense there ranks 13th (38.5% allowed).
- AttackAttack the rim32.6% of Magic shots come at the rim (6th most), and the Bucks allow 68.5% there (25th of 30).
- TempoPush the paceThe Magic play at 99.3 possessions per 48 minutes (12th in pace), the Bucks at 96.8 (23rd). Run and make them keep up.
| Zone | MIL offense | ORL defense | ORL offense | MIL defense |
|---|---|---|---|---|
| At the rim | 68.7% (5th) | 67.5% (21st) | 65.4% (19th) | 68.5% (25th) |
| Paint | 42.7% (23rd) | 45.3% (23rd) | 40.3% (26th) | 41.1% (3rd) |
| Midrange | 42.3% (12th) | 42.1% (18th) | 43.0% (10th) | 42.0% (15th) |
| Corner 3 | 42.9% (2nd) | 38.5% (13th) | 38.4% (15th) | 41.1% (29th) |
| Above-the-break 3 | 36.9% (2nd) | 34.2% (7th) | 32.6% (30th) | 36.4% (26th) |
Matchups on Fri, Dec 25
- Spurs at Knicks
How the Spurs beat the Knicks
- TargetTarget this lineupWhen Anunoby, Bridges, Brunson, Towns and McBride share the floor (91 min), they allow 129.1 per 100, against 114.1 for the team: attack it.
- Take awayTake away the corner 313.6% of Knicks shots come from the corners (2nd most) and they make 41.6% (6th). The Spurs defense there ranks 1st (34.6% allowed).
How the Knicks beat the Spurs
- AttackAttack midrangeThe Knicks shoot 44.9% from midrange (2nd), and the Spurs allow 42.5% there (22nd of 30).
- Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).
- Heat at Celtics
How the Heat beat the Celtics
- TempoPush the paceThe Heat play at 102.8 possessions per 48 minutes (1st in pace), the Celtics at 94.2 (30th). Run and make them keep up.
- Take awayTake away the above-the-break 338.5% of Celtics shots come from above the break (1st most) and they make 35.6% (10th). The Heat defense there ranks 16th (34.7% allowed).
How the Celtics beat the Heat
- TempoSlow it downThe Celtics play at 94.2 possessions per 48 minutes (30th in pace), the Heat at 102.8 (1st). Make it a half-court game.
- Key scorerKey scorer: Giannis AntetokounmpoAntetokounmpo (27.6 points per game): best at the rim (76% on 411 shots, league 66%), worst from midrange (27%, league 42%).
- 76ers at Lakers
How the 76ers beat the Lakers
- Key scorerKey scorer: Luka DoncicDoncic (33.5 points per game): best at the rim (79% on 174 shots, league 66%), worst from midrange (44%, league 42%).
- AttackAttack the rim33.4% of 76ers shots come at the rim (5th most), and the Lakers allow 70.5% there (29th of 30).
How the Lakers beat the 76ers
- Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).
- Thunder at Timberwolves
How the Thunder beat the Timberwolves
- Key scorerKey scorer: Anthony EdwardsEdwards (28.8 points per game): best from the corners (46% on 54 shots, league 39%), worst from midrange (44%, league 42%).
How the Timberwolves beat the Thunder
- Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
- AttackAttack the above-the-break 3The Timberwolves shoot 36.5% from above the break (3rd), and the Thunder allow 35.6% there (23rd of 30).
- Nuggets at Warriors
How the Nuggets beat the Warriors
- AttackAttack the corner 3The Nuggets shoot 44.2% from the corners (1st), and the Warriors allow 40.9% there (27th of 30).
- AttackAttack the paintThe Nuggets shoot 48.4% in the paint (2nd), and the Warriors allow 47.0% there (26th of 30).
How the Warriors beat the Nuggets
- Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
- AttackAttack the rimThe Warriors shoot 68.9% at the rim (4th), and the Nuggets allow 69.1% there (27th of 30).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.