Game plans · Monday, March 2
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Grizzlies at Pistons
How the Grizzlies beat the Pistons
- GlassFinish possessions: box outThe Pistons grab 30.9% of their misses (3rd) and the Grizzlies rank 29th on the defensive glass (70.9%).
- Key scorerKey scorer: Cade CunninghamCunningham (23.9 points per game): best from midrange (49% on 174 shots, league 42%), worst at the rim (61%, league 66%).
- TempoPush the paceThe Grizzlies play at 100.8 possessions per 48 minutes (5th in pace), the Pistons at 98.3 (18th). Run and make them keep up.
How the Pistons beat the Grizzlies
- GlassCrash the offensive glassThe Pistons grab 30.9% of their misses (3rd), and the Grizzlies rank 29th on the defensive glass (70.9%).
- AttackAttack the rim36.0% of Pistons shots come at the rim (3rd most), and the Grizzlies allow 68.4% there (24th of 30).
- Take awayTake away the paint22.1% of Grizzlies shots come in the paint (4th most) and they make 45.9% (8th). The Pistons defense there ranks 12th (43.8% allowed).
- Key scorerKey scorer: Ty JeromeJerome (19.7 points per game): best in the paint (53% on 64 shots, league 44%), worst from above the break (40%, league 35%). 40% on the left side, 47% on the right; push him left.
- AttackAttack the paint20.8% of Pistons shots come in the paint (10th most), and the Grizzlies allow 44.9% there (21st of 30).
| Zone | MEM offense | DET defense | DET offense | MEM defense |
|---|---|---|---|---|
| At the rim | 64.1% (25th) | 61.9% (2nd) | 66.3% (15th) | 68.4% (24th) |
| Paint | 45.9% (8th) | 43.8% (12th) | 42.0% (24th) | 44.9% (21st) |
| Midrange | 40.3% (19th) | 39.7% (5th) | 41.9% (15th) | 43.1% (24th) |
| Corner 3 | 36.5% (27th) | 38.5% (11th) | 37.3% (20th) | 39.6% (23rd) |
| Above-the-break 3 | 34.8% (18th) | 33.1% (1st) | 34.8% (19th) | 35.2% (18th) |
Matchups on Mon, Mar 2
- Rockets at Wizards
How the Rockets beat the Wizards
- GlassCrash the offensive glassThe Rockets grab 34.8% of their misses (1st), and the Wizards rank 30th on the defensive glass (70.2%).
- TempoSlow it downThe Rockets play at 95.2 possessions per 48 minutes (29th in pace), the Wizards at 100.8 (5th). Make it a half-court game.
How the Wizards beat the Rockets
- Key scorerKey scorer: Kevin DurantDurant (26.0 points per game): best in the paint (59% on 393 shots, league 44%), worst from above the break (40%, league 35%).
- GlassFinish possessions: box outThe Rockets grab 34.8% of their misses (1st) and the Wizards rank 30th on the defensive glass (70.2%).
- Celtics at Bucks
How the Celtics beat the Bucks
- Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
- Take awayTake away the corner 313.4% of Bucks shots come from the corners (3rd most) and they make 42.9% (2nd). The Celtics defense there ranks 2nd (36.2% allowed).
How the Bucks beat the Celtics
- AttackAttack the above-the-break 3The Bucks shoot 36.9% from above the break (2nd), and the Celtics allow 35.7% there (24th of 30).
- Take awayTake away the above-the-break 338.5% of Celtics shots come from above the break (1st most) and they make 35.6% (10th). The Bucks defense there ranks 26th (36.4% allowed).
- Nuggets at Jazz
How the Nuggets beat the Jazz
- AttackAttack the paintThe Nuggets shoot 48.4% in the paint (2nd), and the Jazz allow 48.8% there (30th of 30).
- Key scorerKey scorer: Lauri MarkkanenMarkkanen (26.7 points per game): best from the corners (43% on 76 shots, league 39%), worst from midrange (29%, league 42%).
How the Jazz beat the Nuggets
- Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
- AttackAttack the paint22.8% of Jazz shots come in the paint (3rd most), and the Nuggets allow 45.3% there (22nd of 30).
- Clippers at Warriors
How the Clippers beat the Warriors
- AttackAttack the corner 3The Clippers shoot 41.6% from the corners (5th), and the Warriors allow 40.9% there (27th of 30).
- Key scorerKey scorer: Stephen CurryCurry (26.6 points per game): best from midrange (52% on 91 shots, league 42%), worst at the rim (68%, league 66%).
How the Warriors beat the Clippers
- Key scorerKey scorer: Brandon IngramIngram (21.5 points per game): best from the corners (52% on 93 shots, league 39%), worst from above the break (33%, league 35%).
- AttackAttack the above-the-break 336.3% of Warriors shots come from above the break (3rd most), and the Clippers allow 35.6% there (22nd of 30).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.