Game plans · Saturday, November 7
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Celtics at Knicks
How the Celtics beat the Knicks
- TargetTarget this lineupWhen Anunoby, Bridges, Brunson, Towns and McBride share the floor (91 min), they allow 129.1 per 100, against 114.1 for the team: attack it.
- Take awayTake away the corner 313.6% of Knicks shots come from the corners (2nd most) and they make 41.6% (6th). The Celtics defense there ranks 2nd (36.2% allowed).
- AttackAttack the above-the-break 338.5% of Celtics shots come from above the break (1st most), and the Knicks allow 35.5% there (21st of 30).
- Key scorerKey scorer: Jalen BrunsonBrunson (26.0 points per game): best from midrange (51% on 296 shots, league 42%), worst at the rim (63%, league 66%).
How the Knicks beat the Celtics
- Take awayTake away the above-the-break 338.5% of Celtics shots come from above the break (1st most) and they make 35.6% (10th). The Knicks defense there ranks 21st (35.5% allowed).
- AttackAttack midrangeThe Knicks shoot 44.9% from midrange (2nd), and the Celtics allow 42.5% there (21st of 30).
- Key scorerKey scorer: Jayson TatumTatum (21.8 points per game): best from above the break (31% on 131 shots, league 35%), worst at the rim (62%, league 66%).
| Zone | BOS offense | NYK defense | NYK offense | BOS defense |
|---|---|---|---|---|
| At the rim | 70.5% (2nd) | 64.2% (6th) | 65.8% (18th) | 64.8% (7th) |
| Paint | 48.2% (3rd) | 44.2% (17th) | 45.2% (13th) | 41.4% (4th) |
| Midrange | 39.9% (21st) | 39.9% (8th) | 44.9% (2nd) | 42.5% (21st) |
| Corner 3 | 41.8% (4th) | 37.8% (9th) | 41.6% (6th) | 36.2% (2nd) |
| Above-the-break 3 | 35.6% (10th) | 35.5% (21st) | 35.3% (12th) | 35.7% (24th) |
Matchups on Sat, Nov 7
- Nuggets at Pacers
How the Nuggets beat the Pacers
- AttackAttack midrangeThe Nuggets shoot 44.8% from midrange (3rd), and the Pacers allow 45.4% there (30th of 30).
- AttackAttack the paintThe Nuggets shoot 48.4% in the paint (2nd), and the Pacers allow 47.1% there (27th of 30).
How the Pacers beat the Nuggets
- Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
- TempoPush the paceThe Pacers play at 100.3 possessions per 48 minutes (8th in pace), the Nuggets at 97.7 (20th). Run and make them keep up.
- Nets at Hawks
How the Nets beat the Hawks
- TurnoversTake care of the ballThe Hawks force turnovers on 13.2% of plays (6th) and the Nets give it away on 13.7% (29th of 30).
- TempoSlow it downThe Nets play at 96.2 possessions per 48 minutes (25th in pace), the Hawks at 100.7 (7th). Make it a half-court game.
How the Hawks beat the Nets
- AttackAttack the above-the-break 3The Hawks shoot 36.4% from above the break (4th), and the Nets allow 36.4% there (28th of 30).
- TurnoversPressure the ballThe Hawks force turnovers on 13.2% of plays (6th), and the Nets give it away on 13.7% (29th of 30).
- Knicks at Cavaliers
How the Knicks beat the Cavaliers
- AttackAttack the corner 313.6% of Knicks shots come from the corners (2nd most), and the Cavaliers allow 40.1% there (25th of 30).
- Key scorerKey scorer: Donovan MitchellMitchell (27.9 points per game): best in the paint (55% on 309 shots, league 44%), worst at the rim (64%, league 66%). 39% on the left side, 45% on the right; push him left.
How the Cavaliers beat the Knicks
- TargetTarget this lineupWhen Anunoby, Bridges, Brunson, Towns and McBride share the floor (91 min), they allow 129.1 per 100, against 114.1 for the team: attack it.
- Take awayTake away the corner 313.6% of Knicks shots come from the corners (2nd most) and they make 41.6% (6th). The Cavaliers defense there ranks 25th (40.1% allowed).
- Wizards at Thunder
How the Wizards beat the Thunder
- Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
- TurnoversTake care of the ballThe Thunder force turnovers on 14.0% of plays (2nd) and the Wizards give it away on 13.2% (26th of 30).
How the Thunder beat the Wizards
- TurnoversPressure the ballThe Thunder force turnovers on 14.0% of plays (2nd), and the Wizards give it away on 13.2% (26th of 30).
- Take awayTake away midrange12.1% of Wizards shots come from midrange (5th most) and they make 43.4% (8th). The Thunder defense there ranks 1st (38.0% allowed).
- Magic at Warriors
How the Magic beat the Warriors
- Key scorerKey scorer: Stephen CurryCurry (26.6 points per game): best from midrange (52% on 91 shots, league 42%), worst at the rim (68%, league 66%).
- Take awayTake away the corner 313.4% of Warriors shots come from the corners (4th most) and they make 39.5% (8th). The Magic defense there ranks 13th (38.5% allowed).
How the Warriors beat the Magic
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- AttackAttack the rimThe Warriors shoot 68.9% at the rim (4th), and the Magic allow 67.5% there (21st of 30).
- Rockets at Suns
How the Rockets beat the Suns
- GlassCrash the offensive glassThe Rockets grab 34.8% of their misses (1st), and the Suns rank 27th on the defensive glass (71.9%).
- Key scorerKey scorer: Devin BookerBooker (26.1 points per game): best from midrange (46% on 314 shots, league 42%), worst from above the break (33%, league 35%).
How the Suns beat the Rockets
- Key scorerKey scorer: Kevin DurantDurant (26.0 points per game): best in the paint (59% on 393 shots, league 44%), worst from above the break (40%, league 35%).
- GlassFinish possessions: box outThe Rockets grab 34.8% of their misses (1st) and the Suns rank 27th on the defensive glass (71.9%).
- Spurs at Trail Blazers
How the Spurs beat the Trail Blazers
- Key scorerKey scorer: Deni AvdijaAvdija (24.2 points per game): best in the paint (42% on 220 shots, league 44%), worst from above the break (31%, league 35%).
How the Trail Blazers beat the Spurs
- Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.