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Breakdown · Wed, Apr 15 · Regular season

Magic97at76ers109

The 76ers won by 12. 12 lead changes, 9 ties. Biggest run: PHI 14-2 run, Q3 10:54-5:12.

FinalBox scoreShot chart

01Line score

TeamQ1Q2Q3Q4Final
Magic2431192397
76ers28312030109

02How the lead moved

12 lead changes · 9 ties
PHI 14-2 run, Q3 10:54-5:12+15+10+5Tied+5+10+15Q1Q2Q3Q4PHI aheadORL aheadTiedTiedTiedTiedTiedTiedTiedTiedTiedLead change: ORL 6-5Lead change: PHI 8-6Lead change: ORL 11-10Lead change: PHI 12-11Lead change: ORL 14-12Lead change: PHI 16-14Lead change: ORL 18-16Lead change: PHI 21-20Lead change: ORL 53-50Lead change: PHI 54-53Lead change: ORL 60-59Lead change: PHI 62-60PHI +12ORL +3
PHI leads ORL leads lead change tie biggest run (PHI)
  • Largest leadPHI +12 · ORL +3
  • Lead changes / ties12 / 9
  • Biggest runPHI 14-2 run, Q3 10:54-5:12
  • Other runPHI 10-2 run, Q4 3:09-0:41
  • Other runPHI 9-2 run, Q2 1:37-0:28

Loading win probability…

03Four factors and why they won

FactorORLPHIEdge
Effective FG%Shooting, with 3s worth 1.5 makes45.1%51.8%PHI
Turnover %Turnovers per 100 plays12.9%9.4%PHI
Offensive rebound %Share of own misses rebounded23.8%17.9%ORL
Free throw rateFree throws made per shot29.6%24.7%ORL

Why the 76ers won

  • Made more 3s, 12-7, worth about 15 points.
  • Won the turnover battle 14-10, worth about 4 points.

Rough point values from simple rules. See How this works at the bottom.

04Top performers

By Game Score

05Where they shot from

This game vs regular season

Magic

ZoneFGShareSeason shareFG% vs season
At the rim17-3138%33%55% vs 65%
Paint5-1114%19%45% vs 40%
Midrange4-1215%9%33% vs 43%
Corner 31-67%11%17% vs 38%
Above-the-break 36-2126%27%29% vs 33%

76ers

ZoneFGShareSeason shareFG% vs season
At the rim12-1619%33%75% vs 63%
Paint7-1619%17%44% vs 41%
Midrange7-1821%11%39% vs 43%
Corner 33-1113%9%27% vs 37%
Above-the-break 39-2428%30%38% vs 34%

Share is the percent of the team's shots from that zone. Season numbers are the team's full regular season, also for playoff games. Blue means 5 or more points above its season number, red means 5 or more below. See every shot on the game shot chart

How this works

Where the numbers come from. The line score and every scoring change come from ESPN's play-by-play, loaded the morning after the game. The margin chart plots the home team's lead after each score against game time. Team totals and player lines come from Courtside's box scores.

Runs. A run starts with one team's basket and ends with its last basket before the other team scores more than 2 points. It needs at least 8 points, and we rank runs by net points, so a 14-0 run beats a 15-2 run.

Why they won. Simple rules, not a model. Each extra turnover forced and each extra offensive rebound is one more possession, worth about 1.1 points because NBA teams score about 1.1 points per possession. Each extra 3 made is worth 3, each extra 2 made is worth 2 and each extra free throw made is worth 1. We show the three biggest gaps in the winner's favor worth at least 2 points. They overlap (an extra possession often becomes one of those extra makes), so they don't add up to the final margin.

Four factors are Dean Oliver's: effective FG% (a 3 counts as 1.5 makes), turnovers per 100 plays, the share of your own misses you rebound, and free throws made per shot. Game Score is John Hollinger's one-number box score: points plus credit for makes, rebounds, assists, steals and blocks, minus missed shots, fouls and turnovers. About 10 is a solid game and 30 is a great one.

What we checked. Across 1,322 loaded games, the ESPN line score added up to our final score in 100.0% of them and the play-by-play reached the final score on its own in 99.2% (for the rest, a few late scores were missing, so the chart jumps to the official final at the buzzer). To test the possession value, we fit final margin on the turnover, offensive rebound, shooting (effective FG%) and free throw gaps over 1,315 games: each turnover was worth 1.01 points and each offensive rebound 1.05 (the fit explains 95% of margins). That is a little under the 1.1 we use, so those two bullets can run about 5 to 10% high.

What it can't see. A live-ball turnover that becomes a fast-break dunk costs more than one out of bounds; the rules value them the same. Garbage time, foul trouble, injuries and matchups are not in these numbers. Shot zones only count shots ESPN logged with a location, and the season numbers cover the whole regular season, including games played after this one.