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Breakdown · Mon, Oct 27 · Regular season · DEN game 3 · MIN game 4

Denver beat Minnesota, 127⁠-⁠114. 4 lead changes, 3 ties.

Biggest run: MIN 17-1 run, Q2 8:46-4:54.

Denver127Minnesota114

Final · OCT 27
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Win chance

Loading the win-chance line…

Above the middle line the home team is favored, below it the road team. How this works

01Line score

TeamQ1Q2Q3Q4Final
Nuggets34234525127
Timberwolves30352920114

02How the lead moved

4 lead changes · 3 ties
MIN 17-1 run, Q2 8:46-4:54+20+15+10+5Tied+5+10+15+20Q1Q2Q3Q4MIN aheadDEN aheadTiedTiedTiedLead change: MIN 48-45Lead change: DEN 79-78Lead change: MIN 80-79Lead change: DEN 81-80MIN +9DEN +15
MIN leads DEN leads lead change tie biggest run (MIN)
  • Largest leadMIN +9 · DEN +15
  • Lead changes / ties4 / 3
  • Biggest runMIN 17-1 run, Q2 8:46-4:54
  • Other runMIN 11-0 run, Q1 7:03-5:05
  • Other runDEN 13-2 run, Q3 7:03-4:35

03Four factors and why they won

FactorDENMINEdge
Effective FG%Shooting, with 3s worth 1.5 makes59.7%52.9%DEN
Turnover %Turnovers per 100 plays10.8%12.5%DEN
Offensive rebound %Share of own misses rebounded27.8%16.3%DEN
Free throw rateFree throws made per shot25.0%28.2%MIN

Why the Nuggets won

  • Made more 3s, 13-10, worth about 9 points.
  • Made more 2s, 33-30, worth about 6 points.
  • Won the offensive glass 10-7, worth about 3 points.

Rough point values from simple rules. See How this works at the bottom.

04Top performers

By Game Score

05Where they shot from

This game vs regular season

Nuggets

ZoneFGShareSeason shareFG% vs season
At the rim19-3641%28%53% vs 67%
Paint9-1517%20%60% vs 48%
Midrange5-1113%11%45% vs 45%
Corner 35-89%11%63% vs 44%
Above-the-break 38-1820%30%44% vs 38%

Timberwolves

ZoneFGShareSeason shareFG% vs season
At the rim21-2833%31%75% vs 67%
Paint7-1821%18%39% vs 44%
Midrange2-78%10%29% vs 42%
Corner 33-911%11%33% vs 38%
Above-the-break 37-2327%31%30% vs 36%

Share is the percent of the team's shots from that zone. Season numbers are the team's full regular season, also for playoff games. Green means 5 or more points above its season number, red means 5 or more below. See every shot on the game shot chart

How this works

Where the numbers come from. The line score and every scoring change come from ESPN's play-by-play, loaded the morning after the game. The margin chart plots the home team's lead after each score against game time. Team totals and player lines come from Courtside's box scores.

Runs. A run starts with one team's basket and ends with its last basket before the other team scores more than 2 points. It needs at least 8 points, and we rank runs by net points, so a 14-0 run beats a 15-2 run.

Why they won. Simple rules, not a model. Each extra turnover forced and each extra offensive rebound is one more possession, worth about 1.1 points because NBA teams score about 1.1 points per possession. Each extra 3 made is worth 3, each extra 2 made is worth 2 and each extra free throw made is worth 1. We show the three biggest gaps in the winner's favor worth at least 2 points. They overlap (an extra possession often becomes one of those extra makes), so they don't add up to the final margin.

Four factors are Dean Oliver's: effective FG% (a 3 counts as 1.5 makes), turnovers per 100 plays, the share of your own misses you rebound, and free throws made per shot. Game Score is John Hollinger's one-number box score: points plus credit for makes, rebounds, assists, steals and blocks, minus missed shots, fouls and turnovers. About 10 is a solid game and 30 is a great one.

What we checked. Across 1,322 loaded games, the ESPN line score added up to our final score in 100.0% of them and the play-by-play reached the final score on its own in 99.2% (for the rest, a few late scores were missing, so the chart jumps to the official final at the buzzer). To test the possession value, we fit final margin on the turnover, offensive rebound, shooting (effective FG%) and free throw gaps over 1,315 games: each turnover was worth 1.01 points and each offensive rebound 1.05 (the fit explains 95% of margins). That is a little under the 1.1 we use, so those two bullets can run about 5 to 10% high.

What it can't see. A live-ball turnover that becomes a fast-break dunk costs more than one out of bounds; the rules value them the same. Garbage time, foul trouble, injuries and matchups are not in these numbers. Shot zones only count shots ESPN logged with a location, and the season numbers cover the whole regular season, including games played after this one.