Game plans · Friday, April 17
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Wizards at Jazz
How the Wizards beat the Jazz
- Key scorerKey scorer: Lauri MarkkanenMarkkanen (26.7 points per game): best from the corners (43% on 76 shots, league 39%), worst from midrange (29%, league 42%).
- AttackAttack midrange12.1% of Wizards shots come from midrange (5th most), and the Jazz allow 44.1% there (28th of 30).
- Take awayTake away the paint22.8% of Jazz shots come in the paint (3rd most) and they make 47.6% (5th). The Wizards defense there ranks 2nd (40.6% allowed).
- AttackAttack the rimThe Wizards shoot 67.3% at the rim (9th), and the Jazz allow 72.0% there (30th of 30).
How the Jazz beat the Wizards
- AttackAttack the corner 311.9% of Jazz shots come from the corners (7th most), and the Wizards allow 40.9% there (28th of 30).
- Take awayTake away midrange12.1% of Wizards shots come from midrange (5th most) and they make 43.4% (8th). The Jazz defense there ranks 28th (44.1% allowed).
- Key scorerKey scorer: Anthony DavisDavis (20.4 points per game): best in the paint (44% on 77 shots, league 44%), worst from midrange (38%, league 42%).
| Zone | WAS offense | UTA defense | UTA offense | WAS defense |
|---|---|---|---|---|
| At the rim | 67.3% (9th) | 72.0% (30th) | 66.5% (14th) | 68.5% (26th) |
| Paint | 38.9% (28th) | 48.8% (30th) | 47.6% (5th) | 40.6% (2nd) |
| Midrange | 43.4% (8th) | 44.1% (28th) | 38.8% (25th) | 41.9% (14th) |
| Corner 3 | 39.2% (10th) | 39.2% (21st) | 38.1% (16th) | 40.9% (28th) |
| Above-the-break 3 | 34.9% (16th) | 36.4% (27th) | 32.9% (29th) | 35.5% (20th) |
Matchups on Fri, Apr 17
- Hornets at Magic
How the Hornets beat the Magic
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- TempoSlow it downThe Hornets play at 96.1 possessions per 48 minutes (26th in pace), the Magic at 99.3 (12th). Make it a half-court game.
How the Magic beat the Hornets
- Take awayTake away the above-the-break 337.3% of Hornets shots come from above the break (2nd most) and they make 36.3% (5th). The Magic defense there ranks 7th (34.2% allowed).
- TempoPush the paceThe Magic play at 99.3 possessions per 48 minutes (12th in pace), the Hornets at 96.1 (26th). Run and make them keep up.
- Warriors at Suns
How the Warriors beat the Suns
- TurnoversTake care of the ballThe Suns force turnovers on 13.9% of plays (3rd) and the Warriors give it away on 13.3% (27th of 30).
- AttackAttack the rimThe Warriors shoot 68.9% at the rim (4th), and the Suns allow 67.9% there (23rd of 30).
How the Suns beat the Warriors
- TurnoversPressure the ballThe Suns force turnovers on 13.9% of plays (3rd), and the Warriors give it away on 13.3% (27th of 30).
- Key scorerKey scorer: Stephen CurryCurry (26.6 points per game): best from midrange (52% on 91 shots, league 42%), worst at the rim (68%, league 66%).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.