Game plans · Saturday, December 13
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Raptors at Heat
How the Raptors beat the Heat
- Key scorerKey scorer: Giannis AntetokounmpoAntetokounmpo (27.6 points per game): best at the rim (76% on 411 shots, league 66%), worst from midrange (27%, league 42%).
- TempoSlow it downThe Raptors play at 97.5 possessions per 48 minutes (22nd in pace), the Heat at 102.8 (1st). Make it a half-court game.
How the Heat beat the Raptors
- TempoPush the paceThe Heat play at 102.8 possessions per 48 minutes (1st in pace), the Raptors at 97.5 (22nd). Run and make them keep up.
- Key scorerKey scorer: Kawhi LeonardLeonard (27.9 points per game): best in the paint (55% on 339 shots, league 44%), worst from above the break (38%, league 35%).
- Take awayTake away the rim31.2% of Raptors shots come at the rim (8th most) and they make 67.7% (7th). The Heat defense there ranks 11th (65.3% allowed).
| Zone | TOR offense | MIA defense | MIA offense | TOR defense |
|---|---|---|---|---|
| At the rim | 67.7% (7th) | 65.3% (11th) | 65.1% (20th) | 66.0% (15th) |
| Paint | 43.6% (20th) | 44.8% (20th) | 44.2% (17th) | 44.5% (19th) |
| Midrange | 44.1% (6th) | 39.5% (4th) | 37.8% (26th) | 39.8% (7th) |
| Corner 3 | 38.6% (13th) | 39.0% (18th) | 37.6% (19th) | 38.6% (14th) |
| Above-the-break 3 | 34.1% (23rd) | 34.7% (16th) | 35.6% (9th) | 33.7% (2nd) |
Matchups on Sat, Dec 13
- Knicks at Magic
How the Knicks beat the Magic
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- TempoSlow it downThe Knicks play at 96.1 possessions per 48 minutes (26th in pace), the Magic at 99.3 (12th). Make it a half-court game.
How the Magic beat the Knicks
- TargetTarget this lineupWhen Anunoby, Bridges, Brunson, Towns and McBride share the floor (91 min), they allow 129.1 per 100, against 114.1 for the team: attack it.
- Take awayTake away the corner 313.6% of Knicks shots come from the corners (2nd most) and they make 41.6% (6th). The Magic defense there ranks 13th (38.5% allowed).
- Spurs at Thunder
How the Spurs beat the Thunder
- Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
- AttackAttack the corner 313.9% of Spurs shots come from the corners (1st most), and the Thunder allow 39.9% there (24th of 30).
How the Thunder beat the Spurs
- AttackAttack midrangeThe Thunder shoot 48.1% from midrange (1st), and the Spurs allow 42.5% there (22nd of 30).
- Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.