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Game plans

Thursday, October 22

How each team beats its opponent: the zones to attack, what to take away, the lineup to target, the key scorer's weak spots, and the tempo and glass edges.

01Plan any matchup

Based on 2025-26, with the current roster
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Timberwolves at Heat

How the Timberwolves beat the Heat

  1. Key scorerKey scorer: Giannis AntetokounmpoAntetokounmpo (27.6 points per game): best at the rim (76% on 411 shots, league 66%), worst from midrange (27%, league 42%).
  2. TempoSlow it downThe Timberwolves play at 99.8 possessions per 48 minutes (9th in pace), the Heat at 102.8 (1st). Make it a half-court game.

How the Heat beat the Timberwolves

  1. Key scorerKey scorer: Anthony EdwardsEdwards (28.8 points per game): best from the corners (46% on 54 shots, league 39%), worst from midrange (44%, league 42%).
  2. TempoPush the paceThe Heat play at 102.8 possessions per 48 minutes (1st in pace), the Timberwolves at 99.8 (9th). Run and make them keep up.
FG% by zone. Offense rank: 1st = best shooting. Defense rank: 1st = lowest FG% allowed, 30th = most.
ZoneMIN offenseMIA defenseMIA offenseMIN defense
At the rim67.4% (8th)65.3% (11th)65.1% (20th)62.4% (3rd)
Paint44.2% (16th)44.8% (20th)44.2% (17th)42.9% (8th)
Midrange42.1% (14th)39.5% (4th)37.8% (26th)40.0% (9th)
Corner 338.5% (14th)39.0% (18th)37.6% (19th)40.7% (26th)
Above-the-break 336.5% (3rd)34.7% (16th)35.6% (9th)33.9% (4th)

02Matchups on Thu, Oct 22

2 games
  • Cavaliers at 76ers7:00 PM ET

    How the Cavaliers beat the 76ers

    1. Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).

    How the 76ers beat the Cavaliers

    1. Key scorerKey scorer: Donovan MitchellMitchell (27.9 points per game): best in the paint (55% on 309 shots, league 44%), worst at the rim (64%, league 66%). 39% on the left side, 45% on the right; push him left.

    Based on 2025-26, with the current roster

  • Nuggets at Thunder9:30 PM ET

    How the Nuggets beat the Thunder

    1. Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
    2. AttackAttack the corner 3The Nuggets shoot 44.2% from the corners (1st), and the Thunder allow 39.9% there (24th of 30).

    How the Thunder beat the Nuggets

    1. Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
    2. AttackAttack the rimThe Thunder shoot 67.2% at the rim (10th), and the Nuggets allow 69.1% there (27th of 30).

    Based on 2025-26, with the current roster

How this works

Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.

  • Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
  • Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
  • Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
  • Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
  • Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).

Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.

What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.