Game plans · Monday, November 30
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Bucks at Magic
How the Bucks beat the Magic
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- AttackAttack the rimThe Bucks shoot 68.7% at the rim (5th), and the Magic allow 67.5% there (21st of 30).
- TempoSlow it downThe Bucks play at 96.8 possessions per 48 minutes (23rd in pace), the Magic at 99.3 (12th). Make it a half-court game.
How the Magic beat the Bucks
- Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
- Take awayTake away the corner 313.4% of Bucks shots come from the corners (3rd most) and they make 42.9% (2nd). The Magic defense there ranks 13th (38.5% allowed).
- AttackAttack the rim32.6% of Magic shots come at the rim (6th most), and the Bucks allow 68.5% there (25th of 30).
- TempoPush the paceThe Magic play at 99.3 possessions per 48 minutes (12th in pace), the Bucks at 96.8 (23rd). Run and make them keep up.
| Zone | MIL offense | ORL defense | ORL offense | MIL defense |
|---|---|---|---|---|
| At the rim | 68.7% (5th) | 67.5% (21st) | 65.4% (19th) | 68.5% (25th) |
| Paint | 42.7% (23rd) | 45.3% (23rd) | 40.3% (26th) | 41.1% (3rd) |
| Midrange | 42.3% (12th) | 42.1% (18th) | 43.0% (10th) | 42.0% (15th) |
| Corner 3 | 42.9% (2nd) | 38.5% (13th) | 38.4% (15th) | 41.1% (29th) |
| Above-the-break 3 | 36.9% (2nd) | 34.2% (7th) | 32.6% (30th) | 36.4% (26th) |
Matchups on Mon, Nov 30
- Wizards at Hornets
How the Wizards beat the Hornets
- GlassFinish possessions: box outThe Hornets grab 30.5% of their misses (4th) and the Wizards rank 30th on the defensive glass (70.2%).
- Take awayTake away the above-the-break 337.3% of Hornets shots come from above the break (2nd most) and they make 36.3% (5th). The Wizards defense there ranks 20th (35.5% allowed).
How the Hornets beat the Wizards
- GlassCrash the offensive glassThe Hornets grab 30.5% of their misses (4th), and the Wizards rank 30th on the defensive glass (70.2%).
- AttackAttack the corner 3The Hornets shoot 42.8% from the corners (3rd), and the Wizards allow 40.9% there (28th of 30).
- Nuggets at Pistons
How the Nuggets beat the Pistons
- Key scorerKey scorer: Cade CunninghamCunningham (23.9 points per game): best from midrange (49% on 174 shots, league 42%), worst at the rim (61%, league 66%).
How the Pistons beat the Nuggets
- Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
- AttackAttack the rim36.0% of Pistons shots come at the rim (3rd most), and the Nuggets allow 69.1% there (27th of 30).
- Thunder at Nets
How the Thunder beat the Nets
- TurnoversPressure the ballThe Thunder force turnovers on 14.0% of plays (2nd), and the Nets give it away on 13.7% (29th of 30).
- AttackAttack the above-the-break 3The Thunder shoot 35.9% from above the break (8th), and the Nets allow 36.4% there (28th of 30).
How the Nets beat the Thunder
- TurnoversTake care of the ballThe Thunder force turnovers on 14.0% of plays (2nd) and the Nets give it away on 13.7% (29th of 30).
- Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
- Lakers at Rockets
How the Lakers beat the Rockets
- Key scorerKey scorer: Kevin DurantDurant (26.0 points per game): best in the paint (59% on 393 shots, league 44%), worst from above the break (40%, league 35%).
- Take awayTake away the paint23.5% of Rockets shots come in the paint (2nd most) and they make 47.2% (6th). The Lakers defense there ranks 9th (43.0% allowed).
How the Rockets beat the Lakers
- AttackAttack midrange12.8% of Rockets shots come from midrange (2nd most), and the Lakers allow 44.7% there (29th of 30).
- Key scorerKey scorer: Luka DoncicDoncic (33.5 points per game): best at the rim (79% on 174 shots, league 66%), worst from midrange (44%, league 42%).
- Celtics at Mavericks
How the Celtics beat the Mavericks
- TempoSlow it downThe Celtics play at 94.2 possessions per 48 minutes (30th in pace), the Mavericks at 101.1 (4th). Make it a half-court game.
- AttackAttack the paintThe Celtics shoot 48.2% in the paint (3rd), and the Mavericks allow 45.5% there (24th of 30).
How the Mavericks beat the Celtics
- TempoPush the paceThe Mavericks play at 101.1 possessions per 48 minutes (4th in pace), the Celtics at 94.2 (30th). Run and make them keep up.
- Take awayTake away the above-the-break 338.5% of Celtics shots come from above the break (1st most) and they make 35.6% (10th). The Mavericks defense there ranks 9th (34.2% allowed).
- Spurs at Bucks
How the Spurs beat the Bucks
- AttackAttack the corner 313.9% of Spurs shots come from the corners (1st most), and the Bucks allow 41.1% there (29th of 30).
- Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
How the Bucks beat the Spurs
- AttackAttack midrange12.6% of Bucks shots come from midrange (3rd most), and the Spurs allow 42.5% there (22nd of 30).
- Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).
- Pelicans at Kings
How the Pelicans beat the Kings
- AttackAttack the rim40.4% of Pelicans shots come at the rim (1st most), and the Kings allow 69.8% there (28th of 30).
- Take awayTake away the paint26.4% of Kings shots come in the paint (1st most) and they make 45.7% (9th). The Pelicans defense there ranks 28th (47.9% allowed).
How the Kings beat the Pelicans
- AttackAttack the paint26.4% of Kings shots come in the paint (1st most), and the Pelicans allow 47.9% there (28th of 30).
- TargetTarget this lineupWhen Bey, Murphy, McGowens, Fears and Queen share the floor (96 min), they allow 132.1 per 100, against 119.9 for the team: attack it.
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.