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Game plans

Thursday, October 22

How each team beats its opponent: the zones to attack, what to take away, the lineup to target, the key scorer's weak spots, and the tempo and glass edges.

01Plan any matchup

Based on 2025-26, with the current roster
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Bucks at 76ers

How the Bucks beat the 76ers

  1. TurnoversTake care of the ballThe 76ers force turnovers on 12.8% of plays (8th) and the Bucks give it away on 13.3% (27th of 30).
  2. Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).
  3. TempoSlow it downThe Bucks play at 96.8 possessions per 48 minutes (23rd in pace), the 76ers at 98.8 (15th). Make it a half-court game.

How the 76ers beat the Bucks

  1. Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
  2. Take awayTake away the corner 313.4% of Bucks shots come from the corners (3rd most) and they make 42.9% (2nd). The 76ers defense there ranks 20th (39.1% allowed).
  3. AttackAttack the rim33.4% of 76ers shots come at the rim (5th most), and the Bucks allow 68.5% there (25th of 30).
  4. TurnoversPressure the ballThe 76ers force turnovers on 12.8% of plays (8th), and the Bucks give it away on 13.3% (27th of 30).
  5. TempoPush the paceThe 76ers play at 98.8 possessions per 48 minutes (15th in pace), the Bucks at 96.8 (23rd). Run and make them keep up.
FG% by zone. Offense rank: 1st = best shooting. Defense rank: 1st = lowest FG% allowed, 30th = most.
ZoneMIL offensePHI defensePHI offenseMIL defense
At the rim68.7% (5th)65.4% (14th)63.3% (28th)68.5% (25th)
Paint42.7% (23rd)42.4% (5th)40.7% (25th)41.1% (3rd)
Midrange42.3% (12th)40.7% (11th)43.0% (9th)42.0% (15th)
Corner 342.9% (2nd)39.1% (20th)37.2% (24th)41.1% (29th)
Above-the-break 336.9% (2nd)33.8% (3rd)34.2% (22nd)36.4% (26th)

02Matchups on Thu, Oct 22

2 games
  • Cavaliers at 76ers7:00 PM ET

    How the Cavaliers beat the 76ers

    1. Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).

    How the 76ers beat the Cavaliers

    1. Key scorerKey scorer: Donovan MitchellMitchell (27.9 points per game): best in the paint (55% on 309 shots, league 44%), worst at the rim (64%, league 66%). 39% on the left side, 45% on the right; push him left.

    Based on 2025-26, with the current roster

  • Nuggets at Thunder9:30 PM ET

    How the Nuggets beat the Thunder

    1. Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
    2. AttackAttack the corner 3The Nuggets shoot 44.2% from the corners (1st), and the Thunder allow 39.9% there (24th of 30).

    How the Thunder beat the Nuggets

    1. Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
    2. AttackAttack the rimThe Thunder shoot 67.2% at the rim (10th), and the Nuggets allow 69.1% there (27th of 30).

    Based on 2025-26, with the current roster

How this works

Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.

  • Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
  • Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
  • Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
  • Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
  • Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).

Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.

What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.