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Game plans ยท Monday, February 23

How each team beats its opponent. Where to attack, and what to take away.

Plan any matchup

Based on 2025-26, with the current roster
at

Clippers at Grizzlies

How the Clippers beat the Grizzlies

  1. AttackAttack the rimThe Clippers shoot 69.4% at the rim (3rd), and the Grizzlies allow 68.4% there (24th of 30).
  2. TempoSlow it downThe Clippers play at 95.6 possessions per 48 minutes (28th in pace), the Grizzlies at 100.8 (5th). Make it a half-court game.
  3. Take awayTake away the paint22.1% of Grizzlies shots come in the paint (4th most) and they make 45.9% (8th). The Clippers defense there ranks 10th (43.5% allowed).
  4. AttackAttack the corner 3The Clippers shoot 41.6% from the corners (5th), and the Grizzlies allow 39.6% there (23rd of 30).
  5. Key scorerKey scorer: Ty JeromeJerome (19.7 points per game): best in the paint (53% on 64 shots, league 44%), worst from above the break (40%, league 35%). 40% on the left side, 47% on the right; push him left.

How the Grizzlies beat the Clippers

  1. Key scorerKey scorer: Brandon IngramIngram (21.5 points per game): best from the corners (52% on 93 shots, league 39%), worst from above the break (33%, league 35%).
  2. TempoPush the paceThe Grizzlies play at 100.8 possessions per 48 minutes (5th in pace), the Clippers at 95.6 (28th). Run and make them keep up.
  3. AttackAttack the above-the-break 333.0% of Grizzlies shots come from above the break (8th most), and the Clippers allow 35.6% there (22nd of 30).
FG% by zone. Offense rank: 1st = best shooting. Defense rank: 1st = lowest FG% allowed, 30th = most.
ZoneLAC offenseMEM defenseMEM offenseLAC defense
At the rim69.4% (3rd)68.4% (24th)64.1% (25th)67.2% (20th)
Paint45.3% (12th)44.9% (21st)45.9% (8th)43.5% (10th)
Midrange41.4% (17th)43.1% (24th)40.3% (19th)39.4% (3rd)
Corner 341.6% (5th)39.6% (23rd)36.5% (27th)38.8% (15th)
Above-the-break 335.1% (14th)35.2% (18th)34.8% (18th)35.6% (22nd)

Matchups on Mon, Feb 23

3 games
  • Spurs at PistonsFinal

    How the Spurs beat the Pistons

    1. Key scorerKey scorer: Cade CunninghamCunningham (23.9 points per game): best from midrange (49% on 174 shots, league 42%), worst at the rim (61%, league 66%).

    How the Pistons beat the Spurs

    1. Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).

    2025-26 so far

  • Kings at GrizzliesFinal

    How the Kings beat the Grizzlies

    1. AttackAttack midrange15.1% of Kings shots come from midrange (1st most), and the Grizzlies allow 43.1% there (24th of 30).
    2. Take awayTake away the paint22.1% of Grizzlies shots come in the paint (4th most) and they make 45.9% (8th). The Kings defense there ranks 29th (48.7% allowed).

    How the Grizzlies beat the Kings

    1. AttackAttack the paint22.1% of Grizzlies shots come in the paint (4th most), and the Kings allow 48.7% there (29th of 30).
    2. AttackAttack the above-the-break 333.0% of Grizzlies shots come from above the break (8th most), and the Kings allow 37.6% there (30th of 30).

    2025-26 so far

  • Jazz at RocketsFinal

    How the Jazz beat the Rockets

    1. Key scorerKey scorer: Kevin DurantDurant (26.0 points per game): best in the paint (59% on 393 shots, league 44%), worst from above the break (40%, league 35%).
    2. TempoPush the paceThe Jazz play at 101.6 possessions per 48 minutes (3rd in pace), the Rockets at 95.2 (29th). Run and make them keep up.

    How the Rockets beat the Jazz

    1. AttackAttack the paint23.5% of Rockets shots come in the paint (2nd most), and the Jazz allow 48.8% there (30th of 30).
    2. Key scorerKey scorer: Lauri MarkkanenMarkkanen (26.7 points per game): best from the corners (43% on 76 shots, league 39%), worst from midrange (29%, league 42%).

    2025-26 so far

How this works

Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.

  • Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
  • Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
  • Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
  • Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
  • Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).

Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.

What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.