Game plans · Tuesday, March 9
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Pistons at Pacers
How the Pistons beat the Pacers
- Key scorerKey scorer: Pascal SiakamSiakam (24.0 points per game): best in the paint (47% on 330 shots, league 44%), worst from midrange (33%, league 42%). 34% on the left side, 43% on the right; push him left.
- AttackAttack the paint20.8% of Pistons shots come in the paint (10th most), and the Pacers allow 47.1% there (27th of 30).
- TempoSlow it downThe Pistons play at 98.3 possessions per 48 minutes (18th in pace), the Pacers at 100.3 (8th). Make it a half-court game.
How the Pacers beat the Pistons
- Key scorerKey scorer: Cade CunninghamCunningham (23.9 points per game): best from midrange (49% on 174 shots, league 42%), worst at the rim (61%, league 66%).
- TempoPush the paceThe Pacers play at 100.3 possessions per 48 minutes (8th in pace), the Pistons at 98.3 (18th). Run and make them keep up.
| Zone | DET offense | IND defense | IND offense | DET defense |
|---|---|---|---|---|
| At the rim | 66.3% (15th) | 66.3% (17th) | 64.1% (26th) | 61.9% (2nd) |
| Paint | 42.0% (24th) | 47.1% (27th) | 45.0% (15th) | 43.8% (12th) |
| Midrange | 41.9% (15th) | 45.4% (30th) | 39.8% (22nd) | 39.7% (5th) |
| Corner 3 | 37.3% (20th) | 39.4% (22nd) | 37.2% (23rd) | 38.5% (11th) |
| Above-the-break 3 | 34.8% (19th) | 34.2% (8th) | 35.1% (15th) | 33.1% (1st) |
Matchups on Tue, Mar 9
- Suns at Magic
How the Suns beat the Magic
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- TempoSlow it downThe Suns play at 96.3 possessions per 48 minutes (24th in pace), the Magic at 99.3 (12th). Make it a half-court game.
How the Magic beat the Suns
- AttackAttack the rim32.6% of Magic shots come at the rim (6th most), and the Suns allow 67.9% there (23rd of 30).
- TempoPush the paceThe Magic play at 99.3 possessions per 48 minutes (12th in pace), the Suns at 96.3 (24th). Run and make them keep up.
- Bucks at Nets
How the Bucks beat the Nets
- AttackAttack the corner 3The Bucks shoot 42.9% from the corners (2nd), and the Nets allow 42.3% there (30th of 30).
- AttackAttack the above-the-break 3The Bucks shoot 36.9% from above the break (2nd), and the Nets allow 36.4% there (28th of 30).
How the Nets beat the Bucks
- Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
- Take awayTake away the corner 313.4% of Bucks shots come from the corners (3rd most) and they make 42.9% (2nd). The Nets defense there ranks 30th (42.3% allowed).
- Cavaliers at Pistons
How the Cavaliers beat the Pistons
- Key scorerKey scorer: Cade CunninghamCunningham (23.9 points per game): best from midrange (49% on 174 shots, league 42%), worst at the rim (61%, league 66%).
How the Pistons beat the Cavaliers
- Key scorerKey scorer: Donovan MitchellMitchell (27.9 points per game): best in the paint (55% on 309 shots, league 44%), worst at the rim (64%, league 66%). 39% on the left side, 45% on the right; push him left.
- Celtics at Bulls
How the Celtics beat the Bulls
- TempoSlow it downThe Celtics play at 94.2 possessions per 48 minutes (30th in pace), the Bulls at 101.9 (2nd). Make it a half-court game.
- AttackAttack the above-the-break 338.5% of Celtics shots come from above the break (1st most), and the Bulls allow 36.6% there (29th of 30).
How the Bulls beat the Celtics
- TempoPush the paceThe Bulls play at 101.9 possessions per 48 minutes (2nd in pace), the Celtics at 94.2 (30th). Run and make them keep up.
- Take awayTake away the above-the-break 338.5% of Celtics shots come from above the break (1st most) and they make 35.6% (10th). The Bulls defense there ranks 29th (36.6% allowed).
- Grizzlies at Mavericks
How the Grizzlies beat the Mavericks
- AttackAttack the paint22.1% of Grizzlies shots come in the paint (4th most), and the Mavericks allow 45.5% there (24th of 30).
- Key scorerKey scorer: Cooper FlaggFlagg (21.0 points per game): best in the paint (46% on 360 shots, league 44%), worst from above the break (30%, league 35%).
How the Mavericks beat the Grizzlies
- AttackAttack midrange12.4% of Mavericks shots come from midrange (4th most), and the Grizzlies allow 43.1% there (24th of 30).
- Take awayTake away the paint22.1% of Grizzlies shots come in the paint (4th most) and they make 45.9% (8th). The Mavericks defense there ranks 24th (45.5% allowed).
- Wizards at Spurs
How the Wizards beat the Spurs
- AttackAttack midrange12.1% of Wizards shots come from midrange (5th most), and the Spurs allow 42.5% there (22nd of 30).
- Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).
How the Spurs beat the Wizards
- AttackAttack the corner 313.9% of Spurs shots come from the corners (1st most), and the Wizards allow 40.9% there (28th of 30).
- AttackAttack the rim32.3% of Spurs shots come at the rim (7th most), and the Wizards allow 68.5% there (26th of 30).
- Trail Blazers at Warriors
How the Trail Blazers beat the Warriors
- TurnoversTake care of the ballThe Warriors force turnovers on 13.5% of plays (4th) and the Trail Blazers give it away on 14.0% (30th of 30).
- AttackAttack the corner 312.2% of Trail Blazers shots come from the corners (5th most), and the Warriors allow 40.9% there (27th of 30).
How the Warriors beat the Trail Blazers
- TurnoversPressure the ballThe Warriors force turnovers on 13.5% of plays (4th), and the Trail Blazers give it away on 14.0% (30th of 30).
- TurnoversTake care of the ballThe Trail Blazers force turnovers on 13.0% of plays (7th) and the Warriors give it away on 13.3% (27th of 30).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.