Game plans · Sunday, November 16
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Mavericks at Thunder
How the Mavericks beat the Thunder
- Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
- TempoPush the paceThe Mavericks play at 101.1 possessions per 48 minutes (4th in pace), the Thunder at 98.5 (16th). Run and make them keep up.
How the Thunder beat the Mavericks
- AttackAttack midrangeThe Thunder shoot 48.1% from midrange (1st), and the Mavericks allow 42.7% there (23rd of 30).
- AttackAttack the paintThe Thunder shoot 46.1% in the paint (7th), and the Mavericks allow 45.5% there (24th of 30).
- TempoSlow it downThe Thunder play at 98.5 possessions per 48 minutes (16th in pace), the Mavericks at 101.1 (4th). Make it a half-court game.
- Key scorerKey scorer: Cooper FlaggFlagg (21.0 points per game): best in the paint (46% on 360 shots, league 44%), worst from above the break (30%, league 35%).
| Zone | DAL offense | OKC defense | OKC offense | DAL defense |
|---|---|---|---|---|
| At the rim | 64.6% (24th) | 60.1% (1st) | 67.2% (10th) | 66.2% (16th) |
| Paint | 45.4% (11th) | 39.9% (1st) | 46.1% (7th) | 45.5% (24th) |
| Midrange | 39.4% (24th) | 38.0% (1st) | 48.1% (1st) | 42.7% (23rd) |
| Corner 3 | 37.1% (25th) | 39.9% (24th) | 38.1% (17th) | 37.2% (6th) |
| Above-the-break 3 | 33.2% (28th) | 35.6% (23rd) | 35.9% (8th) | 34.2% (9th) |
Matchups on Sun, Nov 16
- Clippers at Celtics
How the Clippers beat the Celtics
- Take awayTake away the above-the-break 338.5% of Celtics shots come from above the break (1st most) and they make 35.6% (10th). The Clippers defense there ranks 22nd (35.6% allowed).
- Key scorerKey scorer: Jayson TatumTatum (21.8 points per game): best from above the break (31% on 131 shots, league 35%), worst at the rim (62%, league 66%).
How the Celtics beat the Clippers
- Key scorerKey scorer: Brandon IngramIngram (21.5 points per game): best from the corners (52% on 93 shots, league 39%), worst from above the break (33%, league 35%).
- AttackAttack the above-the-break 338.5% of Celtics shots come from above the break (1st most), and the Clippers allow 35.6% there (22nd of 30).
- Kings at Spurs
How the Kings beat the Spurs
- AttackAttack midrange15.1% of Kings shots come from midrange (1st most), and the Spurs allow 42.5% there (22nd of 30).
- Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).
How the Spurs beat the Kings
- AttackAttack the rim32.3% of Spurs shots come at the rim (7th most), and the Kings allow 69.8% there (28th of 30).
- Take awayTake away the paint26.4% of Kings shots come in the paint (1st most) and they make 45.7% (9th). The Spurs defense there ranks 7th (42.5% allowed).
- Nets at Wizards
How the Nets beat the Wizards
- AttackAttack the corner 311.5% of Nets shots come from the corners (9th most), and the Wizards allow 40.9% there (28th of 30).
- TempoSlow it downThe Nets play at 96.2 possessions per 48 minutes (25th in pace), the Wizards at 100.8 (5th). Make it a half-court game.
How the Wizards beat the Nets
- AttackAttack the corner 3The Wizards shoot 39.2% from the corners (10th), and the Nets allow 42.3% there (30th of 30).
- TempoPush the paceThe Wizards play at 100.8 possessions per 48 minutes (5th in pace), the Nets at 96.2 (25th). Run and make them keep up.
- Magic at Rockets
How the Magic beat the Rockets
- Key scorerKey scorer: Kevin DurantDurant (26.0 points per game): best in the paint (59% on 393 shots, league 44%), worst from above the break (40%, league 35%).
- Take awayTake away the paint23.5% of Rockets shots come in the paint (2nd most) and they make 47.2% (6th). The Magic defense there ranks 23rd (45.3% allowed).
How the Rockets beat the Magic
- AttackAttack the paint23.5% of Rockets shots come in the paint (2nd most), and the Magic allow 45.3% there (23rd of 30).
- Key scorerKey scorer: Paolo BancheroBanchero (22.2 points per game): best from the corners (44% on 52 shots, league 39%), worst in the paint (35%, league 44%).
- Warriors at Pelicans
How the Warriors beat the Pelicans
- TargetTarget this lineupWhen Bey, Murphy, McGowens, Fears and Queen share the floor (96 min), they allow 132.1 per 100, against 119.9 for the team: attack it.
- Key scorerKey scorer: Trey Murphy IIIMurphy (21.5 points per game): best from the corners (49% on 59 shots, league 39%), worst in the paint (38%, league 44%).
How the Pelicans beat the Warriors
- AttackAttack the rim40.4% of Pelicans shots come at the rim (1st most), and the Warriors allow 67.8% there (22nd of 30).
- Key scorerKey scorer: Stephen CurryCurry (26.6 points per game): best from midrange (52% on 91 shots, league 42%), worst at the rim (68%, league 66%).
- Trail Blazers at Mavericks
How the Trail Blazers beat the Mavericks
- Key scorerKey scorer: Cooper FlaggFlagg (21.0 points per game): best in the paint (46% on 360 shots, league 44%), worst from above the break (30%, league 35%).
How the Mavericks beat the Trail Blazers
- Key scorerKey scorer: Deni AvdijaAvdija (24.2 points per game): best in the paint (42% on 220 shots, league 44%), worst from above the break (31%, league 35%).
- Hawks at Suns
How the Hawks beat the Suns
- TempoPush the paceThe Hawks play at 100.7 possessions per 48 minutes (7th in pace), the Suns at 96.3 (24th). Run and make them keep up.
- Key scorerKey scorer: Devin BookerBooker (26.1 points per game): best from midrange (46% on 314 shots, league 42%), worst from above the break (33%, league 35%).
How the Suns beat the Hawks
- TempoSlow it downThe Suns play at 96.3 possessions per 48 minutes (24th in pace), the Hawks at 100.7 (7th). Make it a half-court game.
- Key scorerKey scorer: Jalen JohnsonJohnson (22.5 points per game): best at the rim (69% on 397 shots, league 66%), worst in the paint (42%, league 44%).
- Bulls at Jazz
How the Bulls beat the Jazz
- AttackAttack the rim36.1% of Bulls shots come at the rim (2nd most), and the Jazz allow 72.0% there (30th of 30).
- Key scorerKey scorer: Lauri MarkkanenMarkkanen (26.7 points per game): best from the corners (43% on 76 shots, league 39%), worst from midrange (29%, league 42%).
How the Jazz beat the Bulls
- Key scorerKey scorer: Norman PowellPowell (21.7 points per game): best in the paint (51% on 159 shots, league 44%), worst from the corners (33%, league 39%).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.