Game plans · Monday, February 2
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Bulls at Bucks
How the Bulls beat the Bucks
- Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
- Take awayTake away the corner 313.4% of Bucks shots come from the corners (3rd most) and they make 42.9% (2nd). The Bulls defense there ranks 7th (37.4% allowed).
- AttackAttack the rim36.1% of Bulls shots come at the rim (2nd most), and the Bucks allow 68.5% there (25th of 30).
- AttackAttack the corner 312.0% of Bulls shots come from the corners (6th most), and the Bucks allow 41.1% there (29th of 30).
- TempoPush the paceThe Bulls play at 101.9 possessions per 48 minutes (2nd in pace), the Bucks at 96.8 (23rd). Run and make them keep up.
How the Bucks beat the Bulls
- AttackAttack the above-the-break 3The Bucks shoot 36.9% from above the break (2nd), and the Bulls allow 36.6% there (29th of 30).
- AttackAttack midrange12.6% of Bucks shots come from midrange (3rd most), and the Bulls allow 43.1% there (25th of 30).
- TempoSlow it downThe Bucks play at 96.8 possessions per 48 minutes (23rd in pace), the Bulls at 101.9 (2nd). Make it a half-court game.
- Key scorerKey scorer: Norman PowellPowell (21.7 points per game): best in the paint (51% on 159 shots, league 44%), worst from the corners (33%, league 39%).
| Zone | CHI offense | MIL defense | MIL offense | CHI defense |
|---|---|---|---|---|
| At the rim | 62.7% (30th) | 68.5% (25th) | 68.7% (5th) | 65.0% (8th) |
| Paint | 44.0% (18th) | 41.1% (3rd) | 42.7% (23rd) | 42.4% (6th) |
| Midrange | 41.0% (18th) | 42.0% (15th) | 42.3% (12th) | 43.1% (25th) |
| Corner 3 | 37.3% (22nd) | 41.1% (29th) | 42.9% (2nd) | 37.4% (7th) |
| Above-the-break 3 | 34.9% (17th) | 36.4% (26th) | 36.9% (2nd) | 36.6% (29th) |
Matchups on Mon, Feb 2
- Pelicans at Hornets
How the Pelicans beat the Hornets
- Take awayTake away the above-the-break 337.3% of Hornets shots come from above the break (2nd most) and they make 36.3% (5th). The Pelicans defense there ranks 12th (34.3% allowed).
- GlassFinish possessions: box outThe Hornets grab 30.5% of their misses (4th) and the Pelicans rank 28th on the defensive glass (71.4%).
How the Hornets beat the Pelicans
- TargetTarget this lineupWhen Bey, Murphy, McGowens, Fears and Queen share the floor (96 min), they allow 132.1 per 100, against 119.9 for the team: attack it.
- GlassCrash the offensive glassThe Hornets grab 30.5% of their misses (4th), and the Pelicans rank 28th on the defensive glass (71.4%).
- Rockets at Pacers
How the Rockets beat the Pacers
- AttackAttack midrange12.8% of Rockets shots come from midrange (2nd most), and the Pacers allow 45.4% there (30th of 30).
- AttackAttack the paint23.5% of Rockets shots come in the paint (2nd most), and the Pacers allow 47.1% there (27th of 30).
How the Pacers beat the Rockets
- Key scorerKey scorer: Kevin DurantDurant (26.0 points per game): best in the paint (59% on 393 shots, league 44%), worst from above the break (40%, league 35%).
- Take awayTake away the paint23.5% of Rockets shots come in the paint (2nd most) and they make 47.2% (6th). The Pacers defense there ranks 27th (47.1% allowed).
- Timberwolves at Grizzlies
How the Timberwolves beat the Grizzlies
- Take awayTake away the paint22.1% of Grizzlies shots come in the paint (4th most) and they make 45.9% (8th). The Timberwolves defense there ranks 8th (42.9% allowed).
- Key scorerKey scorer: Ty JeromeJerome (19.7 points per game): best in the paint (53% on 64 shots, league 44%), worst from above the break (40%, league 35%). 40% on the left side, 47% on the right; push him left.
How the Grizzlies beat the Timberwolves
- Key scorerKey scorer: Anthony EdwardsEdwards (28.8 points per game): best from the corners (46% on 54 shots, league 39%), worst from midrange (44%, league 42%).
- 76ers at Clippers
How the 76ers beat the Clippers
- Key scorerKey scorer: Brandon IngramIngram (21.5 points per game): best from the corners (52% on 93 shots, league 39%), worst from above the break (33%, league 35%).
- TempoPush the paceThe 76ers play at 98.8 possessions per 48 minutes (15th in pace), the Clippers at 95.6 (28th). Run and make them keep up.
How the Clippers beat the 76ers
- TempoSlow it downThe Clippers play at 95.6 possessions per 48 minutes (28th in pace), the 76ers at 98.8 (15th). Make it a half-court game.
- Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.